UE / Unity / Personal project

Octopath Traveler II · scene rendering in Unity

A Unity reconstruction of New Delsta’s scene rendering, combining pixel characters, detailed environments, light, shadow and depth of field.

Role

Rendering adaptation, shaders and scene integration

Tools

Unity 6.6 · C# · HLSL

Type

Personal project

This personal technical study uses the original assets and layout from OCTOPATH TRAVELER II to reconstruct its scene rendering in Unity. The work includes adapting shaders to Unity, editing materials, setting up rendering controls and assembling the scene. The recording follows a character along the street, into a small interior and back outside. Foreground walls fade to reveal the room as the character enters. The showcase focuses on scene rendering, rather than a complete remake of the game.

Rendering reconstruction by XmingCat. Characters, environment assets and the original scene layout come from OCTOPATH TRAVELER II and remain the property of their respective rights holders. This portfolio presents the resulting images and video; source game assets are not distributed.

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