UE / Unity / Personal project
Endfield · character rendering in UE
An interactive reconstruction of Chen Qianyu’s character showcase in Unreal Engine, with animation and changing camera views.
Rendering integration, material parameter controls and character presentation
Unreal Engine 5.8 · C++ · HLSL
Personal project
This personal technical study recreates Chen Qianyu’s character showcase from Arknights: Endfield. It integrates character rendering, animation, expressions and clothing physics in an interactive interface with editable material parameters and camera controls. The recording shows the character in motion from changing angles. The work focuses on rendering and character presentation; it does not recreate the game’s combat or progression systems.
Rendering reconstruction by XmingCat. Character, animation and environment assets originate from Arknights: Endfield and remain the property of their respective rights holders. This portfolio presents the resulting images and video; source game assets are not distributed.
Camera and motion
